Sandfang Ratkins

Beneath the sun-scoured lands of Denmora, a labyrinth unseen by surface-dwellers shelters the treacherous Sandfang Ratkin. These malicious creatures gnaw relentlessly at the world's heart, siphoning the arcane lifeblood to empower their demonic masters' otherworldly artifacts. Driven by the twisted will of their leaders, they strive to extend their dominion, the echo of their ceaseless burrowing a dread song of their ambition. Armed with venom-dripping bone weapons they strike from the shadows, gathering in their dark tunnels a hoard of stolen treasures from merchants and wanderers’ caravans.

Sandfang Brutes

The Ratkin Brutes stand in stark contrast to their smaller kin. These hulking Rats have been bred for war, their bodies bulkier, their strength monstrous. Their slender yet formidable build makes them a terrifying presence on the battlefield. While they lack the sneaky disposition of their smaller kin, their raw power and resilience make them a force to be reckoned with.

Bonekrat Carrionbearer

"The bones of the fallen are the stepping stones to our reign!" - Bonekrat Carrionbearer.

Amidst the subterranean chaos, in the echoes of battle, thrives the menacing Bonekrat Carrionbearer, Warlord of the Sandfang covered in the bones of his rivals. Behind a grin of malice, he wields authority and dread, ruling his kin with a fist as hard as their tunnel walls.

In the savage hierarchy of Ratkin, rare is the life that sees a twelfth season, yet Bonekrat, wizened by countless skirmishes above and below the desert's sand, stands as champion of survival and war, a seasoned general amongst his kind.

Shardaket the Cruel Harvester

"The arcane energy of the world is ours for the taking, the weak are ours for the breaking!" - Shardaket the Cruel Harvester.

Shardaket, the malevolent sorcerer whose power has been twisted by the demons, leads the merciless excavations in the desert to extract Arcane energy, pushing his kin them further into darkness.
Bound by a pact to Lord Bhaal of Setrek, the City of Intrigue, Shardaket crafts the downfall of Eldanar, an enchanted city that bars the Ratkin's northward burrow towards Arba forest. The city's arcane bulwarks guard Yaldain, the sacred life-tree of Arba, from their relentless gnawing.

A flicker of treachery gleams in his beady eyes, hinting at aspirations beyond his demonic master's command - aspirations that might tap into Yaldain's power to overthrow the chains of servitude.

Isferat the Cursed Cataclysm

"Even the abyss trembles before the grotesque guardian of the Ratkin city." – Volrunaax, Master of the Arcanist Guild.

A grotesque nightmare guards the heart of Sandfang Ratkin's territory. Isferat, the Cursed Cataclysm, a monstrous amalgamation of brutal strength and demonic sorcery, stands as the ultimate ward to the Ratkin's central tunnel.
His body, part rat, part Ratkin, mocks the form of a colossal dread centaur. An additional pair of arms bear blades grafted to his hide, while two more wield spiked spheres, ablaze with chaotic, arcane fire.

Isferat feeds on Ratkin and foes alike, an embodiment of the Sandfang Ratkin's ruthless thirst of power and malice. His very presence is a monstrous reminder of the depths to which they have sunk.

Skaria Shadowdancer

"When the dance of shadows begins, it's too late to run." - Skaria Shadowdancer.

Trained in the art of assassination in the Assassins Guild of the City of Intrigue, Skaria Shadowdancer now haunts the moonlit sands of Denmora to eliminate the enemies of the Sandfang. Her hypnotic dance is a silent symphony of death, a captivating spectacle that concludes only with the last, hushed breath of her unsuspecting prey.
Hers is a legacy shrouded in whispers and shadows, her true allegiance hidden beneath the allure of her deadly art.

Arcane Siphon

Rising amidst the sandy dunes of Denmora, the Arcane Siphons stand as ominous pillars, draining the life essence of the world around them. Constructed by the malevolent wit of the Sandfang Ratkin, these devices draw upon the rich veins of arcane energy beneath the earth, condensing it into potent shards similar to the ones found where the arcane influence is very strong. They serve as both a monument to their masters' greed and a testament to the tenacity and technical prowess of the Ratkin.