INFERNAL LEGION

Set Nº 75

 

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Far beyond Mundus, beyond the gaze of the Lords, lies Inferno: a dimension of primordial chaos, birthplace of the higborn Devils and Daemons, and the demon legions bred to obey.

Once brimming with arcane energy, Inferno now feeds on the lifeblood of other worlds through countless invasions. While the demons of House Baalzrodan were trapped in Mundus after the War of Cosmo, the House of Draiken Zestirot escaped deep into Inferno before the world was sealed.

Now, in the darkness between realms, his champions rise once more to break the seals that still protect Mundus, clashing endlessly against the Malakim of Ghaomir across the shattered planes of the divine.

 Infernal Ravagers (Basarakh)

In the realms of Inferno, the laws of nature as we know them hold no meaning. Existence itself follows mysterious and alien principles.

The first beings born of this primordial chaos, known as Daemons or Devils, bred countless races of demonic servants — from cunning winged Imps to towering Wrath Demons — often drawing inspiration from the creatures they encountered across the worlds they had consumed, or shaping them to fit the realms they sought to conquer.

Among them are the Infernal Ravagers, called Basarakh in the tongue of Inferno: muscular warriors with crimson or violet skin, massive horns, and bone-forged jaws.

Relentless and disciplined, they form the backbone of the demonic legions of House Zestirot that assault both Mundus and the Shattered Aetherium, and they stand as the core troops of Moloch.

Armed with arcane weapons forged in the primordial flames of Inferno, and armored in enchanted plates carved from the bones of other demons, the Basarakh are the sworn enemies of the Malakim in the astral domain of Ghaomir.

A few of these mighty demons remained trapped in Mundus after the War of Cosmo, buried within the depths of Mundus.

  Infernal Beasts (Belzatu)

The Belzatu are native beasts of Inferno — feral, pitiless brutes, masses of twisted muscle that resemble horned hell-lions.

Legend holds they were bred by Moloch, a savage Infernal Lord, to serve as deadly mounts for the Basarakh.

Many Belzatu were unleashed during the War of Cosmo, and some continued to breed in the fiery depths of Mundus.

Yet these beasts remain the stuff of myth, their presence whispered in fear, for few mortals have ever laid eyes on one and lived.

MOLOCH, SCOURGE OF INFERNO

Firstborn brute of Draiken Zestirot, known as Warlord of Flame and Lord of Blasphemy.

Among the first to rise from the womb of Inferno, Moloch is the monstrous offspring of Draiken Zestirot, a creature born of wrath and fire.

Towering above lesser demons, he commands destruction with his four titanic arms, bearing legendary weapons he used to shatter the bones of demigods and titans of many worlds.

 Since the dawn of chaos, Moloch has waged countless wars against House Baalzrodan, driven by a hatred older than words. Their clashes raged across Inferno for ages, reducing entire regions to molten wastelands and spawning chasms of eternal war.

 During the War of Cosmo, Moloch descended upon Mundus like a burning storm. Though the Lords rallied their champions to seal him away, the devastation left in his wake scarred the farthest corners of the world. In the forgotten lands of Mundus beyond the reach of Alfar, Dwarf, or Man, Moloch is worshipped as a forgotten Lord of sacrifice and ruin, and his flame-fed cults still chant in ancient tongues beneath the ground.

 Moloch does not speak of conquest — he manifests it. He does not ask for worship — he demands flesh.

  ASMODEUS, SOVEREIGN OF DAMNATION

Firstborn of Draiken Zestirot, Asmodeus is not worshipped for his strength, but feared for his terrible mastery of arcane destruction. While his brethren raze and ravage through brute force, Asmodeus annihilates with silent elegance unleashing his primordial flame of chaos.

 During the War of Cosmo, Asmodeus drifted alone above the battlefields, eyes aglow with disdain. Unlike the other Daemons, or Devils, he had no minion at his side. He needed none. With a slow, solemn opening of his arms, like a fallen god granting a blessing, he would tear open the skin of the world itself.

Gravity shattered, and mortal armies were lifted skyward, their screams extinguished as they dissolved into dust with a mute explosion. This... was his judgment.

 Since then, Asmodeus has become a god to those who seek forbidden power. In the darkest corners of Mundus, far from the temples of the Lords, sorcerers and blasphemous heretics offer blood and soul to the Sovereign of Damnation, begging for a glimpse into the secrets of the Flame of Chaos.

His name is etched in the tomes of dead empires of forgotten realms, whispered during rites long banned by sane folk. Many have tried to wield the gifts of Asmodeus, but few survive the price of such pacts.

 Yet such meager reverence is not enough to satisfy him. The ancient seals that guard Mundus shackle his presence, allowing only faint echoes of his power to be channeled by mortal followers. But should those barriers ever fall, Asmodeus would descend upon the world as a god, sweeping aside all other faiths in a tide of flame and dominion.

His goals remain far greater than a mere inheritance. Though the predestined heir to House Zestirot, Asmodeus does not crave to rule only his House: he seeks the Fiend Throne itself, to become Supreme Legislator of all Infernal kind, whether Devils or Daemons. He moves with dreadful patience, weaving sorceries not only of fire and ruin, but of fate and subjugation. Some whisper that the damnation he brings is not merely punishment... but prophecy.

  DRAIKEN ZESTIROT, DEVOURER OF WORLDS

Among the countless horrors born of Inferno, none have left a deeper wound upon the fabric of Mundus than Draiken Zestirot. Archdaemon of dominion and deception, he is believed to be older than Inferno itself, and many scholars claim he is one of the original forces that shaped the cosmos.

Few dare utter the true name of the one who birthed those horrors. For Draiken Zestirot is no mere daemon lord — he is the Devourer of Worlds, a cosmic horror from the deepest abyss of Inferno, whose very presence fractures the laws of nature.

Draiken’s form is an affront to mortal understanding. His elongated limbs stretch like alien tendrils, towering above even the Jotunn. Four arms coil around his infernal torso, his ribcage encased in a carapace of bone and blasphemy. His four wings are not of flesh, but of void-chitin, torn between planes, whispering with the voices of the damned. Beneath his feet burn the First Fires of Creation, bound to his will.

In the forgotten tongues of Inferno, his name means First Animancer — the one who discovered that the soul was not sacred, but malleable. Draiken learned to bend it, shape it, enslave it. Through this arcane art, he unmade heroes, corrupted gods, and laid the foundations of House Zestirot, a dynasty of Daemons born not of chaos, but of cruel design.

During the War of Cosmo, it was Draiken who shattered Holmuran, the Lord of Water. Holmuran’s Avatar, a mighty giant crowned in tentacles, rose to face him — but Draiken unraveled the sea-god's very soul from his flesh, casting it into a planar prison. The hollow husk that remained was corrupted and driven mad, birthing the endless storms that lash the shores of Mundus and the Slathaai, spawn of its delusion.

Yet Draiken’s greatest triumph was the corruption of a Lord of Mundus: Tialevor, Lord of Dusk and brother to Ghaomir. In secret pacts sealed beneath eclipsed suns, the Daemon Lord whispered to him the first tenets of Animancy. In doing so, Draiken planted the seed of betrayal in the divine Council. The flame of treachery that now consumes Aera was his gift — a prophecy, a curse.

It was thanks to the dark knowledge of Draiken Zestirot that Tialevor gave unlife to the Soulless Vampires, forged the Ashen Alfar, and twisted Lord Mythos into the blind Tyrant-Eyes.

Though banished from Mundus by the sealing of the Great Barrier, Draiken was never destroyed. In Inferno, his cults thrive in shadow, drawing power from the roots of Primordial Chaos. His sons — Asmodeus, Moloch and others yet unnamed — walk the path he carved, bearing his will where his form cannot yet tread. His armies ravage uncounted worlds, and wage war upon the planar bastions of fallen gods, such as the Shattered Aetherium of Ghaomir, where the Malakim and Sol the Holiest resist his hunger.

For Draiken does not conquer like the others.
He rewrites.
And in the end, he devours not only the world…
…but the very meaning of it.