FROST ALFAR OF SKUTAGAARD

Set Nº 77

 

This set will be available in our physical Shop very soon!

Shop Physical Set

 

This set will be available only under subscription until the end of the month

Stl Files

Frost Alfar Hunters 

From the frozen desolation of Skutagaard emerge the Frost Alfar, savage and elusive spirits of the wild, with glowing azure eyes, pale skin, and long pointed ears.

Trained as hunters and warriors, they endure the harsh land by preying upon the great beasts of sea and tundra.

Among Dwarves and Northmen they are spoken of as myths to frighten children, for it is whispered that they devour their captives in dark rituals, believing they could absorb their courage. Many still refuse to believe they exist at all, for when a Frost Alfar chooses not to be seen, no eye in Skutagaard can find them. 

Frostworm Cavalries

In the hidden depths near the Jotunn Pass dwell the Frostworms, colossal vermiform Zeek whose armored coils carve through ice and stone.

To the Northmen and Dwarves of Skutagaard they are unknown, their rare appearances confused with the ravages of Linnorms in old sagas and fearful tales.

Only the Frost Alfar speak their true name, for it is whispered that one of their remote tribes living at the edge of the know world has mastered these beasts with chants and barbed spears.

Seen from afar, they are not storms or avalanches, but living cataclysms that shake the ground as they pass. Fortunately for mortals, Frostworms are bound to the northeastern border of Skutagaard, in Jotunn Pass, place known as the end of Mundus. 

Kvallandir Trollkiller

"I swore before the storm, and the storm remembers."

The lone Trollslayer Kvallandir, like most Frost Alfar, is scarcely known among the Northmen, perhaps only appearing in a few ballads that speak of troll-killers.

He swore upon the memory of his kin, slaughtered in a brutal raid, that he would exterminate every troll he could find. For centuries he has roamed the most remote mountains of Skutagaard, accompanied only by his most trusted hunters, striking at troll clans with relentless fury.

In battle his wrath is silent, his rune-carved axe whirling with deadly grace, each stroke honed to bring low his most hated foe. 

Ylvethra Frostbloom 

"The wind howls, I listen." 

Among the Frost Alfar, Ylvethra Frostbloom is revered as the voice of the storm. A druidess bound to the tundra, she calls upon the unseen spirits of Skutagaard to veil her kin in blizzards, summon packs of white wolves, or bring avalanches crashing down on their foes.

Though unknown to the Northmen and Dwarves, within her tribe she is the whisperer of omens, the one who guides hunters through nights of endless snow.

On the battlefield her presence turns the weather itself into a weapon, and many warriors claim that when she raises her staff, the wind howls with a thousand voices. 

Myrravell - Frost Alfar Princess  

"The auroras whisper, and I alone know their tongue." 

Myrravell is the enigmatic princess of the Frost Alfar, a figure often confused by Northmen sagas with the legendary Winter Queen Ymirra, one of the Elemental Monarchs and her immortal mother.

To northmen and dwarves, who have never spoken with the Frost Alfar, such tales blur together: a man might glimpse her across the ages, and by the time the story is told to his grandson, who can say if it was the Queen herself or her daughter? Both are visions of frozen majesty, both feared as myths of the north.

Myrravell now rules as the supreme leader of her people, despising all others in Skutagaard as brutish or childish creatures.

To the tribes of the tundra she is spoken of as one of the ancient witches of legend, neither woman nor spirit, but something in between, a herald of an age long buried in ice. 

Skjarnilda the Oathbound Jotunn

 "Oaths endure as long as the ice itself." 

Among the Frost Jotunn who guard Jotunn Pass, Skjarnilda is remembered as the heir of the traitors.

In the First Era, her clan stood with Ymirra, the Elemental Monarch of Frost, in the great rebellion against the Lords of Mundus. After millennia she remains the last of her bloodline, granddaughter of those who served that cause.

Betrayed by her kin yet spared by the Frost Alfar, she bound her fate to Ymirra’s lineage. Now she serves Myrravell, daughter of the Winter Queen, as protector of her hidden domain near the Jotunn Pass.

Towering like a mountain of ice and steel, she marches beside the Frost Alfar in battle, her blows shaking the tundra like avalanches. It is said that without her, the taming of the colossal Frostworms would have been impossible, for to her they are nothing more than serpents. 

-Adventure Hooks-

Once you've read the lore of this faction, here are some handy adventure hooks to bring them into your favorite tabletop RPG. These hooks are system agnostic, designed to be adapted to any game, allowing the narrator to use existing monster stats or create new ones as needed.
They're meant to give you plenty of room to interpret and expand the story.

1. The Oath Taken

In a Northmen village, an elder collapses during a feast, shouting in a strange tongue as his eyes turned black before falling unconscious.

The shaman insists it was the language of the Frost Alfar, and that the elder once swore an oath in his youth he never fulfilled. The villagers beg the adventurers to venture into the nearby woods to find the Altar of Stone where the oath was made, and appease the spirits before they come to claim vengeance.

Narrator Truth: At the altar, the adventurers find a small group of Frost Alfar Hunters performing a ritual under Ylvethra’s guidance. If interrupted, they will demand blood to “balance the oath.” A fight is almost certain, but clever players might negotiate or uncover the true price once promised. 

2. The Coil beneath

A dwarven outpost near the glaciers reports tremors beneath the ice, and one watchtower has already collapsed into a sinkhole.

The dwarves fear a Linnorm, but the chasm echoes with alien roars. The adventurers are asked to descend into the fissure before the entire outpost is lost. 

Narrator Truth: The collapse was caused by a Frostworm Zeek. The adventurers must fight across unstable ice bridges while the worm circles beneath, occasionally bursting upward to devour its prey. 

3. The Aurora Crown

Once in a century, the auroras converge above the Jotunn Pass, forming a crown of light said to grant power to whoever endures the ritual beneath it.

Scouts report that the Frost Alfar are gathering there, led by a Winter Queen. The adventurers must reach the circle before it is sealed in eternal ice. 

Narrator Truth: The dungeon spans frozen caverns guarded by Frost Alfar Hunters, blizzard wards and avalanches triggered by their magic. At the altar, the adventurers confront Myrravell. If she is threatened, Skjarnilda the Oathbound Jotunn rises to defend her.