Artisan Guild

DESCENT INTO THE HIVE OF THE ALL-SEEING

Set Nº 70

 

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Stl Files

 Eye Tyrants: The Corruption of Mythos 

In the early Wars of the Lords, Tialevor, the Lord of Tyranny, slew Mythos, the ancient Lord of Knowledge.

In victory, he corrupted Mythos’ wisest sages, twisting them into the first nine Eye Tyrants—beings of terrifying intellect and domination. These original Tyrants became symbols of Tialevor’s doctrine, spreading tyranny through manipulation and fear. 

The Eye Tyrants were monstrous floating entities, each a giant, disembodied eye surrounded by writhing tentacles tipped with smaller, glaring eye stalks. Their forms bristled with spikes, their grotesque appearance a reflection of the twisted knowledge and tyranny they embodied. Over millennia, the Eye Tyrants have diminished in number, their existence shrouded in secrecy.

Legends speak of hidden hives built in forgotten ruins—beneath the earth, the seas, or even floating islands in the sky. These hives are often populated by their enslaved minions, such as the Jurakin or Slathaai, and their spawn, the Eye Stalkers. 

Eye Stalkers, smaller but still formidable, are the offspring of the Tyrants. Though they live under the rule of a patriarch Tyrant, they are prone to infighting, their ambition often leading to violent rivalries. It is said that over centuries, through cunning and domination, an Eye Stalker may leave the Hive and slowly ascend to become a Tyrant, though the process is still unknown by Mundus scolars. 

Today, few Eye Tyrants remain in Mundus, their presence so subtle and manipulative that encountering one is almost impossible. Yet their influence lingers, shaping the world from the shadows.

Descent into the Hive ot the All-Seeing

Beneath the city-state of Anphitria, archaeologists uncover a hidden crypt containing a mysterious scroll tied to Mythos, the ancient Lord of Knowledge. Though the scroll is blank, a prophecy etched into the chamber foretells that a pure acolyte can reveal its secrets by purifying it at an altar in a forgotten temple, hidden deep within the chasm of a distant island. Young Pargus, a gifted apprentice and scion of a noble house, is chosen for this sacred mission.

But he will not go alone. Dracona, the family’s shieldwarden sworn to protect him, and Arkos, a fearless Minoc tracker, will stand by his side. Together, they will descend into the Chasm of the All-Seeing, where foul aberrations and ancient fiends are said to dwell. Will they unlock the prophecy of the Scroll of Mythos—or awaken a terror best left forgotten?

 Eye Stalkers

"A single eye sees much—but a hive of them sees all."

The Eye Stalkers are grotesque aberrations, floating spheres of flesh and writhing eyestalks, each glowing with unnatural intellect. Though smaller than their Tyrant progenitors, these fiends are quiete large and deadly, wielding reality-warping abilities and a terrifying hunger for knowledge.

They feed on the soul and thought of their victim, leaving a dry husk of their victims. Hundreds of these creatures patrol the ruins of a once-grand temple of Mythos in a island south of Anphitria, hunting intruders who dare trespass into their domain. Each Eye Stalker has a distinct, twisted personality, scheming and whispering in alien tongues as they plot against one another, all while serving the true master of the Hive: the Tyrant Eye Mythraxxis, the All-Seeing.

Maw Stalkers

"Their hunger is endless, their maws enormous."

Lurking in the abyssal depths of the Hive, the Maw Stalkers are lumbering horrors of gnashing teeth and grasping tentacles. Created as scavengers and enforcers by the Tyrant Eyes, they prowl their territories, feeding on anything unfortunate enough to wander too close.

These aberrated fiends possess giant, prominent tentacles with cruel hooks, allowing them to snatch and drag prey into their monstrous maws. Their true purpose is sinister: they serve the Eye Tyrants as organic custodians, ensuring that the flesh of their victims disappear, leaving no physical remnants behind.

Mythraxxis, the All-Seeing Tyrant Eye

"Every step, every doubt, every whispered thought—were they truly your own? Or were they always… mine?"

The Tyrant Eyes, immense floating horrors with spiked, chitinous hides and writhing tendrils tipped with glaring, sensory eyes; were once enforcers of Tialevor’s doctrine of absolute subjugation. Over the millennia, their numbers have dwindled, their presence fading into legend, hidden within forgotten ruins, deep chasms, and lost temples. But Mythraxxis, one of the last and most powerful of his kind, still reigns; entombed within his Hive, deep in the chasm of a forgotten island south of Anphitria. Trapped, yet never powerless.

At the heart of his domain, the Temple of Mythos—once a place of enlightenment—has become his prison. Its halls, once filled with scholars and seekers of truth, now serve as a labyrinth of madness and manipulation, woven into the Hive itself. Ages ago, Mythraxxis was a high sage of Mythos, a beacon of knowledge. But like the other first nine Eye Tyrants, he was corrupted by Tialevor after Mythos’ downfall, twisted into an aberrant fiend—a monstrous embodiment of tyranny and forbidden wisdom.

The Eye Tyrants were never meant to rule openly—they do not conquer through war, but through thought, deception, and domination. From the shadows, they shape societies, turning rulers into puppets and knowledge into shackles. Yet, their kind is dying, for an Eye Stalker must survive centuries to ascend into Tyrant-hood—a fate nearly impossible, for betrayal and ambition are their very nature. No Tyrant Eye would suffer a successor to rise in their place.

But Mythraxxis does not merely see. He controls. He molds minds as a sculptor molds clay, shaping thoughts before they are even spoken. The temple’s deepest sanctum is his throne, the altar of Mythos repurposed into his seat of power. And the scroll—the artifact Pargus was sent to uncover—is it truly a remnant of lost wisdom, or a carefully placed bait?

If the prophecy is real, will Pargus unlock the truth of Mythos—or unseal the machinations of something far worse? Was the scroll’s discovery beneath Anphitria’s ruins a coincidence—or was Mythraxxis always waiting, his mind already at work, twisting fate itself?

Pargus, Scolar of Mythos

"The pursuit of knowledge is the greatest reward."

Pargus is a young and brilliant scholar from Anphitria, chosen for his keen mind and pure heart. As a scion of one of the two royal families of the City-State—a house devoted to the lost teachings of Mythos—he is sent on a sacred mission to a forgotten temple of the Lord of Knowledge, hidden within a chasm on an island south of Anphitria. His task is simple: to place an ancient blank scroll, uncovered beneath his family’s estate, upon the altar of the temple and unlock its hidden prophecy.

But was it truly his family that uncovered the scroll? Or was the scroll meant to be found?

Though Pargus possesses arcane talent, his journey is one of intellect and discovery, not war. He expected ruins and mystery—but what he finds instead is a labyrinth of horror, a Hive of fiendish aberrations. Little does he know of what he might find inside.

Will Pargus unlock the wisdom of Mythos... or become the key to something far more insidious?

Dracona - Shieldwarden of Anphitria

"Where my shield stands, no harm shall pass."

Dracona is the unwavering protector of Pargus, sworn by oath to the noble house of Anphitria. She is a member of The Veiled Sisterhood, a order of rogues who accept only women. Though they have gone rogue from the strict traditions of the city-state, Anphitria’s royal families still entrust their lives to them, bound by an ancient oath. In fact, only the Veiled Sisterhood are permitted to serve as the bodyguards of Anphitria’s royal families.

A towering warrior of immense strength, Dracona wields a scimitar and shield, cutting down threats with discipline and skill. Her loyalty is absolute—nothing will keep her from defending the young scholar she has sworn to protect. Yet in the face of eldritch horrors and unseen manipulators, will even her mighty shield be enough?

Arkos, Minoc Ranger

"The path is never lost—only waiting to be found."

A seasoned tracker and ranger, Arkos of the Minoc people is the group's guide into the chasm. He has navigated the water south of Anphitria for many years, and know the monsters that lurk the area.

His keen eyes and steady hand make him invaluable in the treacherous landscape surrounding the chasm, home to the lost Temple of Mythos. With his greatbow and vast knowledge of the wilds, he is prepared to face any beast or bandit; but will he be ready against the lurking fiends of the Hive.

Temple of Mythos Columns

Deep within the chasm, buried beneath the surface of a lost island south of Anphitria, lies the forgotten Temple of Mythos, Lord of Knowledge. Once a sanctuary of wisdom, its grand halls were filled with an endless collection of tomes, grimoires, and sacred scrolls, a treasury of enlightenment for those who sought the truth.

Now, it is nothing but a labyrinth of deception, where knowledge is devoured rather than preserved. The echoes of the Eye Stalkers slither through the ruins, and the sacred altar has become the throne of Mythraxxis, the All-Seeing Tyrant Eye.

Yet, those who tread these halls face more than just the Tyrant’s gaze. Among the temple’s towering columns and scattered stone relics, something lurks.

Devourer Column (Mimic)

"Stone does not hunger. But I do."

The Devourer Columns are eldritch aberattions, remnants of the Hive’s corruption. At first, they appear as worn, cracked columns or fallen boulders, blending seamlessly with the ruined architecture of the temple. Motionless. Silent. Watching.

But when prey draws near, they awaken. Their stone-like shells peel apart, revealing swirling, void-black tendrils that lash out like whips. A gaping maw, lined with sharp fangs, splits open where the carvings once were, ready to consume flesh, thought, and soul alike.

These predatory mimics are not mere beasts—they are living traps, positioned throughout the temple like statues, lying in wait for centuries. Whether they are extensions of Mythraxxis’ will or ancient creations of the temple’s downfall is unknown. What is certain is that those who wander too close never walk away.